För lågläsning har jag haft stor framgång med Minimus (fullständig version here ) av Ken Burnside.
För att citera den första tionde delen av spelet:
All the rules for making characters are on this page; all the rules for playing the game are on the next page. The game master, with input from the players, sets the theme of the game (star spanning traders, Vikings, the fall of Rome...nearly anything can be a theme). The game master uses the goals and relationships of characters to structure sequences of events called plots. Minimus rewards describing actions, both successes and failures, and incorporating details into your description. Minimus uses a deck of playing cards for task sequencing, and 20 sided dice (called d20s).
Det stöder absolut hjältisk fantasi (jag använde den för fantasy venice) med mechano-steampunk mages. Det ger en strukturerad kamp:
Combat uses opposed skills. Attackers roll, adding weapon skill, defenders roll, adding Block or Dodge versus melee and ranged attacks, respectively. Two handed weapon and rifle users roll defenses twice, taking the lower roll. A spent bennie cancels this. Wounds are set by the margin of success and weapon and armor level difference.
Förutom avsättning för speciella ablities (som magisk) mekanik:
Some special abilities (Fire Magic!, for example) logically give inherent weapons or defenses. Using them this way costs a bennie per level of weapon or armor used.
Det har också framsteg och ett målrelationssystem som grundar sig på långformat spel.