Till exempel:
En vampyr matar blodet till en människa för att ge dem några av vampyrernas krafter.
man får några av vampyrernas befogenheter efter att ha överlevt en kamp med dem
man blir förbannad och får några av de vampyriska krafterna som resultat
Hur får man vampyriska krafter utan att bli en vampyr? Jag letar efter en permanent lösning, som inte skulle gå förlorad i antimagiska fält eller genom att sprida magi. Finns det något i Dungeon and Dragons 3.5 eller någon annan utgåva (den kommer att konverteras till 3,5 material) som kan ge dem?
Dragon Magazine och Dungeon Adventures är också acceptabla.
Båda följande mallar ändrar dig inte till odöd, men en del som kan döda kan leda till straff.
från Dragon # 313 sid. 62
Cursed with a thirst for living blood and possessed of awful powers befitting creatures of the night, katanes are some of the more common half-undead. The human-like appearance and social behavior of vampires and their spawn result in ample opportunities for half-breed creation, and some vampires retain enough human sentiment to care for the child, improving the katane's chances of survival.
Katanes are pale and slender, with jet-black hair and red, black, green, or yellow eyes. They have pronounced canines that extend for feeding and slightly pointed ears. Some of the less fortunate (those with a Charisma score of 7 or below) have batlike features.
från Libris Mortis s. 106
In rare circumstances, a vampire that has recently consumed a significant quantity of blood gains the ability to breed successfully with living humanoids or monstrous humanoids, creating half-vampire offspring. Also, in the unusual case of a pregnant humanoid or monstrous humanoid who survives a vampire's blood drain attack, the child may be born "tainted" by the attacker's vampirism. Regardless of the origin, the children produced by such events are typically branded as outcasts, welcome neither among the living or the undead. A half-vampire is drawn to other living creatures, and feels far more comfortable when living in towns or cities. Still, half-vampires know that they must keep their identities secret or else risk the hatred and violence of others.
Half-vampires are often physically attractive and persuasive. Their skin is pale, even ashen in color.
Unlike their undead forebears, half-vampires enjoy the freedom (or curse) of pursuing any alignment, though most tend toward neutrality or evil. Those rare few good-aligned half-vampires often feel haunted by their heritage, sometimes working to undo the evil of their ancestry.
Det närmaste jag kan hitta i RAW-regler är en Vampire Spawn (som i grunden är en svagare vampyr)
Create Spawn (Su) A humanoid or monstrous humanoid slain by a vampire’s energy drain rises as a vampire spawn 1d4 days after burial.
If the vampire instead drains the victim’s Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
Men skönheten i DnD är REGEL 0: DM gör reglerna.
Om du kan skapa ett rättvist / balanserat system med tillräcklig smak kan din DM tillåta det.
Läs andra frågor om taggar dnd-3.5e races character-templates Kärlek och kompatibilitet Skor Gear 12 Stjärntecken Grunderna