Jag ser konsekvenser i Demon Rules som villkor kan antas sluta i slutet av Story (dvs kampanjbåge) eftersom det refererar till vissa villkor som "Slutar inte i slutet av historien."
Det finns också det önskade villkoret som slutar på egen hand efter 24 timmar, eller kan lösas genom att arresteras. Titta på Blood and Smoke , på Jadascs förslag: det har faktiskt en del specifikt om detta på sidan 193:
Lingering Conditions
Conditions are designed as reminders that events
that happened earlier in the story have repercussions later. Usually,
Chekhov’s rifle applies — if you put the Condition on stage, it should
fire by the end. But storytelling games are slippery things, and
sometimes a story thread represented by a Condition is better to drop
for the sake of the ongoing narrative. For example, an emotional state
like Wanton might no longer be relevant to events in the game because
a long time has passed, or it might have been the result of a
conflict with a character you don’t care about anymore. In those
cases, it’s perfectly fine to just cross off the Condition. We
recommend awarding a Beat as if resolving it, but that’s at the
Storyteller’s discretion. We recommend doing this sparingly, but
bottom line: If a Condition doesn’t feel relevant to the story
anymore, just let it go.