Om du har gymnastik färdighet, som gäller för att undvika när du tar ett -5-inledningsstraff (SR5 s.168), lägger Dodge-specialiseringen (kommer förladdad som alternativ i programmet för chummer-karaktär) att lägga till +2 tärningar ?
Det här avsnittet, från s.191 verkar göra det,
DODGE Any character, armed or unarmed, looking for a quick, short-term
boost to his melee defense can use a Dodge Interrupt Action against an
attack at any point in a Combat Turn, so long as the character is not
surprised (see Surprise, p. 192). A Dodge action allows the character
to roll Reaction + Intuition + Gymnastics [Physical] as his Defense
test. Note that since a skill is introduced to the Defense Test, a
limit is introduced as well. This boost only deducts 5 from his
Initiative
Men det här avsnittet från 168 säger inte något sätt eller det andra,
DODGE (–5 INITIATIVE SCORE) A character may choose to use her own
skill to dodge incoming attacks as an Interrupt Action (see Defending
in Combat, p. 188). By decreasing her Initiative Score, the defending
character can add her Gymnastics skill to the defense test. This is a
one-time add, unlike going on Full Defense (below) which lasts for an
entire Combat Turn.