Bakgrund: D & D 5e med en ångpunkflair.
Min huvudperson är en skiftande rogue (kan ta andra människors roll) med en liten bit av magi (Arcane Trickster). Min gudom har begärt att jag fröer en tjuvar guild för att fungera som ett nätverk av spioner som kommer att växa långsamt som huvudpersonen fortskrider i sitt äventyr.
I den här frågan skulle jag vilja fokusera på hur jag skulle kunna göra det här utan att vara störande för huvuddragen eller andra vid bordet. Jag vill göra det här för skojs skull, men inte förringa det roliga som andra har.
På sidan 186-187 diskuterar PHB "Mellan äventyr" :
Between trips to dungeons and battles against ancient evils,
adventurers need time to rest, recuperate, and prepare for their next
adventure. Many adventurers also use this time to perform other tasks,
such as crafting arms and armor, performing research, or spending
their hard-earned gold.
In some cases, the passage of time is something that occurs with
little fanfare or description. When starting a new adventure, the DM
might simply declare that a certain amount of time has passed and
allow you to describe in general terms what your character has been
doing. At other times, the DM might want to keep track of just how
much time is passing as events beyond your perception stay in motion.
Även om detta inte uttryckligen talar om att söka en underjordisk superkult som du en dag kommer att använda för att ta över världen tror jag att det här skulle vara lämpligt för denna aktivitet för att inte vara störande. Vad jag inte vet är hur mycket tid / pengar investeringar ska gå till detta.
Från "Skapa ett styrka" (DMG, s. 128) - tack @John:
A character can spend time between adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a reward for faithful service, although they can also be bought. Deeds can be bought or inherited. A small estate might sell for as little as 100 gp or as much as 1,000 gp. A large estate might cost 5,000 gp or more, if it can be bought at all.
Once the estate is secured, a character needs access to building materials and laborers. The Building a Stronghold table shows the cost of building the stronghold (including materials and labor) and the amount of time it takes, provided that the character is using downtime to oversee construction. Work can continue while the character is away, but each day the character is away adds 3 days to the construction time.
\$\begin{array}{|l|r|r|}
\hline
\textbf{Stronghold} & \textbf{Cost} & \textbf{Time} \
\hline
\text{Abbey} & 50,000\,\text{gp} & 400\,\text{days} \
\text{Guildhall, town or city} & 5,000\,\text{gp} & 60\,\text{days} \
\text{Keep or small castle} & 50,000\,\text{gp} & 400\,\text{days} \
\text{Noble estate with manor} & 25,000\,\text{gp} & 150\,\text{days} \
\text{Outpost or fort} & 15,000\,\text{gp} & 100\,\text{days} \
\text{Palace or large castle} & 500,000\,\text{gp} & 1,200\,\text{days} \
\text{Temple} & 50,000\,\text{gp} & 400\,\text{days} \
\text{Tower, fortified} & 15,000\,\text{gp} & 100\,\text{days} \
\text{Trading post} & 5,000\,\text{gp} & 60\,\text{days} \
\hline
\end{array}
\$
Hur kan jag göra detta enligt reglerna för D & D 5e utan att vara störande för det befintliga spelet?