Can dörren till detta område verkligen inte öppnas från denna riktning i Tomb of Horrors?

13

Jag läser Tales from the Gawing Portal , särskilt Tomb of Horrors . Det verkar finnas ett fel i följande beskrivning (betonar min):

24. Adamantine Door
The tunnel from the south emerges into a corridor that then heads east. The door at the end is a great block of adamantine. It has permanent antimagic effects on it, and there is no magical or physical way of forcing entry.
There are three slots in the door at about waist height. If sword blades are shoved simultaneously into all the slots, the 1-foot-thick door will swing open. Five rounds later the door slams shut. There is no way of opening it from the west side.

Hur detta område läser jag tycker att det ska säga:

east instead of west, as the intent seems to be to trap the characters in the room

Detta beror på

They come from the corridor on the west side. Open the door. Go through the door into the room. The door closes. They are trapped inside the room. They want to get out, so they have to turn around and go west. That means they are on the east side and come from the east. If they were supposed to be trapped the description should therefore say "There is no way of opening it from the east side." as east is the side with the room. Currently it says west and that doesn't make any sense, as the characters at this point are on the east side (or they decided to keep standing around half a minute, in which case they could never again enter the room). If the current formulation is correct then it looks like there is a description missing about how the door could be opened from the east side that is the inside of the room.

Vidare finns det inte många andra poster till området bakom den här.

The doors that are described in area 31 don't even exist if someone comes from the west or east. The characters would have to come from the north to make these doors exist.

Jag tittar på något eller är det ett misstag i boken?

Jag föredrar information om D & D 5e men jag skulle också vara intresserad av information från andra utgåvor, eftersom äventyret ursprungligen skrevs 1978 för AD & D enligt informationsrutan i Tales from the Gap Portal .

    
uppsättning Secespitus 26.04.2018 20:55

2 svar

16

Den dörren i Tomb of Horrors har ofta traditionellt varit en -väg som frågan spekulerar det troligen borde vara, även om exakta detaljer på den dörren varierar efter upplaga.

Avancerade Dungeons and Dragons

Tomb of Horrors (1978) säger detta om den dörren:

Adamantite Door: Although it is marked secret, it is very evident; the marking is simply to make certain that its actual nature is known. It has permanent anti-magics on it, and there is no magical or physical way of forcing entry. There are 3 slots in the door at about waist height. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. This is a one way door which cannot be prevented from closing in 5 rounds! (7)

(Ändringar från alla kepsar till fetmall.)

Avancerade Dungeons and Dragons, 2: a utgåvan

Återgå till Tomb of Horrors (1998) innehåller följande:

During Return to the Tomb of Horrors the PCs venture into the Tomb, a facsimile of which is included with the Return box set. The adventure expects the DM to update the original Tomb to the new edition; Return to the Tomb of Horrors—the adventure proper rather than its ancillary books—has more details on page 55, none changing this door.

Tomb of Horrors kände mig inte till någon del annars uppdaterad för den här utgåvan.

Dungeons and Dragons 3.5

Tomb of Horrors (2005) säger att i slutet av den korridoren ser äventyrarna detta:

A door forged of gleaming metallic alloy with massive reinforced hinges bars passage beyond this point. Three vertical slots mar the door’s surface at waist height. Each slot is about 1 inch wide and 3 inches long.

Det följs av information för Dungeon Master:

The 1-foot-thick steel door (it’s too expensive for the demons to keep replacing adamantine doors) is suffused with a globe of invulnerability effect. (However, only the door, its hinges, and the stone around the hinges are so affected, allowing it to shed any spell of 4th or lesser level.) The effect cannot be brought down by a targeted dispel magic, but it can be suppressed for 1d4 rounds if the dispel check beats a DC of 22. If the door is removed from the stone that moors it through some determined engineering, it loses all magical abilities. The door is locked (DC 45 Open Lock check), but opens of its own accord if three sword blades are simultaneously shoved into the slots.

(Länkar min.) Sedan följer en annan anteckning för Dungeon Master:

Once open, the door automatically swings closed 5 rounds later. In addition to the invulnerability effect, the door enjoys a magical hardness (which can be suppressed for 1d4 rounds as the invulnerability effect) that allows it to mash any metal less deformable than adamantine that someone may put in place to hold it open. A character trying to hold it open needs to make a DC 30 Strength check each round to hold it open. From inside (room 25), no slots or other obvious methods can get the door open again. (25)

Jag har inte läst Greyhawk Classics novelization Grav av horror (2002 ) som släpptes under Dungeons and Dragons, 3rd Edition eran, så jag vet inte om den här dörren beskrivs annorlunda däri.

Dungeons and Dragons, 4: e utgåvan

Tomb of Horrors (2010) säger detta om den dörren:

Nothing! Building as it does on the 2nd Edition adventure Return to the Tomb of Horrors, the original tomb's layout is duplicated, but time has seen its guardians replaced and many of its traps defeated. Although the included map does designate the door as secret, sadly no special features of it are described. (See Tomb of Horrors on pages 100 and 154–5 for the scant details.)

Wikipedia s Tomb of Horrors inlägg säger att en mer direkt port av det ursprungliga äventyret finns för 4: e upplagan , som kallar det en "uppdatering av den ursprungliga modulen för 4: e upplagan regler, [det var] skriven av Scott Fitzgerald Gray och [som] släpptes till medlemmar av RPGA som en del av DM Rewards-programmet. " Jag har inte tillgång till detta äventyr.

Dungeons and Dragons, 5: e upplagan

Som en mer eller mindre direktport i originalet är denna läsare överens om att texten sannolikt är felaktig och att dörren ska förhindra de som passerar genom att återvända från vilken de kom.

    
svaret ges 01.05.2018 21:45
3

Det är verkligen ett misstag. Det beskriver hur du kan komma in i dörren på västra sidan , och sedan berättar att det inte finns något sätt att göra det.

    
svaret ges 05.05.2018 14:51