Det fria programvaruverktyget för öppen källkod PCGen stöder att skapa både spelare och icke-spelare-tecken, med många av de tillgängliga källböckerna för Pathfinder. Efter att ha skapat karaktären kan ett antal olika utmatningsstilar skapas, inklusive Stat Block Block-standard-stil - ett exempel på den här produktionen som produceras av den senaste versionen av verktyget visas nedan, konverteras till vanlig text. PDF och HTML-versioner kan också produceras.
Det faktiska förfarandet för att skapa ett monster eller ett tecken kan vara ganska inblandat, beroende på antalet involverade alternativ, men verktyget gör sitt bästa för att flagga vad som behöver göras. Skapa standardbloggar för standard varelse är lika enkelt som att välja ett alternativ från en lista.
Observera att PCGen är ett volontärproducerat verktyg, och stöder inte alltid de senaste källböckerna eller en komplett uppsättning källböcker. Datafilerna är läsbara och kan utökas så att de passar dina behov.
Jag har inte haft mycket erfarenhet av det, men jag samlar det kommersiella verktyget Herolab kan också producera liknande resultat. Herolab har en icke-trivial kostnad förknippad med det, och det finns avgifter för varje källbok som används.
AKATA CR 2
XP 600
Male advanced young akata
N Medium aberration
Init +8; Senses darkvision 60 ft., scent, Perception +3
DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural) hp 19 (2d8+10) Fort +5, Ref +4, Will +6
Immune cold, disease, poison; Resist fire 30
Weaknesses Deaf, Vulnerable to Salt Water,OFFENSE Speed 40 ft., climb 20 ft.
Melee bite +4 (1d6+3) Melee tentacle -1/-1 (1d3+1)Special Attacks void bite(bite)
STATISTICS Str 16, Dex 19, Con 20, Int 7, Wis 16, Cha 15 Base Atk +1; CMB +4; CMD 18
Feats Improved Initiative
Skills Acrobatics +8 , Acrobatics (Jump) +12 , Climb +11 , Stealth +8
SQ hibernation, no breath, resistance to fire 30, scent
Gear bite, tentacle
SPECIAL ABILITIES
Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Deaf (Ex) Akatas cannot hear. They are immune to spells and effects that rely >on hearing to function, but they also cannot make Perception checks to listen.
Hibernation (Ex) Akatas can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth - these fibers quickly harden into a dense, almost metallic cocoon. While hibernating, an akata does not need to eat or drink. The cocoon has hardness 10 and 60 hit points, and is immune to fire and bludgeoning (including falling) damage. As long as the cocoon remains intact, the akata within remains unharmed. The akata remains in a state of hibernation until it senses another living creature within 10 feet or is exposed to extreme heat, at which point it claws its way to freedom in 1d4 minutes as its cocoon degrades to fragments of strange metal.
Immunity to Cold (Ex) You never take cold damage.
Immunity to Disease (Ex) You are never subject to disease effects.
Immunity to Poison (Ex) You never take poison damage.
No Breath (Ex) A creature with this ability does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.
Resistance to Fire (Ex) You may ignore 30 points of Fire damage each time you take fire damage.
Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.
Void Bite (Ex) Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young - all other creature types are immune to this parasitic infection. The disease itself is known as void death. Disease: Void Death: Bite - injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage; an infected creature who dies rises as a void zombie 2d4 hours later; cure 2 consecutive saves.
Vulnerable to Salt Water (Ex) Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.