Nyare filmer använder också digitala dubblar för att animera alla utom skådespelarnas ansikten. Detta användes i stor utsträckning på Ender's Game, och till viss del på Gravity. Per den här artikeln :
To create a sense of weightlessness, the filmmakers shot actors in harnesses and on wires against a greenscreen set to place them in a virtual world. Then to achieve the look of zero-G — and obey the laws of physics — visual effects studio Digital Domain ultimately retained only the actor’s faces and relied instead on digital doubles of their bodies for the sequence.
Och för mycket mer detaljer :
Nearly all the digital doubles created for Ender’s Game were in the zero-G Battle Room. . . . Digital Domain’s animation team developed tools that allowed artists to correct for that movement, then re-projected digital doubles (or parts of their bodies) back into the shots. Because Digital Domain had developed CG versions of the actors’ flash suits and re-created the lighting environment digitally, they were able to keep the actors’ faces from the live action shoot and replace nearly all of the body motions with digital doubles.