Vad var den tidigaste massfrisättningsfilmen som använde Matrix-liknande "bullet time"?

24

En av de saker som The Matrix var känd för var "bullet time" -film.

Jag är ganska säker på att det var den första som använde tekniken i stor utsträckning och blev känd för den, men det var inte den första som pionjerade den.

Så vilken massutsläppt film gjorde pionjär det?

  • Måste ha haft bred teaterfrisättning - säg spelat i > 500 biografer i USA eller ett annat land i längre än 1 vecka.

    Om det finns officiella filmvärldsdefinitioner av massfrisättning, är jag villig att använda den där - jag har bara gjort en sak för att det inte finns något bättre.

  • Måste vara en live-action (inte animerad) film.

  • Behöver inte vara en amerikansk film

  • Rekommendera starkt om det finns någon "professionell" källa som erkänner att tekniken som används i filmen verkligen är densamma som Matrixs "bullet time" (t.ex. en professionell publikation eller åtminstone en väl ansedd specialistblogg)

uppsättning DVK 26.01.2012 01:28

2 svar

24

Definierar du kolltid som slow-motion-kula, eller spinnyffekten från flera kameror i en båge?

Det finns en slow motion-scen i den första Blade -filmen där du kan se kulorna flytta genom luften, vilket ger målet tillräckligt med tid att reagera och gå ur vägen. Blade kom ut 1998, ett år tidigare Matrisen .

Det är på scenen i Chinatown där Deacon Frost har tagit en liten tjej på omkring 2m45 i det här YouTube klippet (förlåt det är i 4: 3 squashvision).

Den långsamma spinnseffekten finns i Förlorad i rymden (även 1998) när de går in i hyperdrive (omkring 1m20s i detta clip )

En film, men en liknande spinnyffekt till Matrix s kolltid ses i Michel Gondrys musikvideo för The Rolling Stones Som en rullande sten .

Även om not (men inte en massfilm), Campanilefilmen :

"a short film directed by Paul Debevec made in the spring of 1997 that used image-based modeling and rendering techniques from his Ph.D. thesis to create photorealistic virtual cinematography of the UC Berkeley campus."

"When I saw Debevec's movie, I knew that was the path."
-- Visual Effects Supervisor John Gaeta, WIRED 11.05.

Campanile project Master's student George Borshukov was hired by Manex Entertainment where he and his colleagues applied the Campanile Movie's virtual cinematography techniques to create some of the most memorable shots in the 1999 movie The Matrix.

Den länkade Wired -artikelen om Matrisen avser båda av dessa:

Fast-forward to the early 1990s, when another Frenchman, Arnauld Lamorlette, the R&D director for design firm BUF Compagnie, faced a problem similar to Laussedat's. Industrial clients examining buildings for structural flaws needed to see Paris from above. Parisian airspace, however, is tightly controlled; nonmilitary aircraft may fly over the city only on Bastille Day. Lamorlette found that by morphing between two photographs, he could generate a 3-D model: digital photogrammetry. BUF employed the technique to help director Michel Gondry create a music video for the Rolling Stones. Its radical camera moves - zipping through a room full of partygoers frozen in midmotion - caused a sensation in Europe. (BUF also used this method to make a Gap ad called "Khakis Swing" that was most Americans' first glimpse of the effect.)

Gaeta and Kim Libreri pumped up this technique for The Matrix: By triggering a circular array of 122 still cameras in sequence, they were able to simulate the action of a variable-speed movie camera that tracked completely around its subject. Because the cameras located on one side of the array were visible to those on the other side, however, they also needed a way to computer-generate photo-realistic sets so they could paint the cameras out of the frame.

Gaeta found the answer in 1997, at the annual visual effects convention Siggraph, where he saw a short film by Paul Debevec, George Borshukov, and Yizhou Yu called The Campanile Movie. The film - a flyover of the UC Berkeley campus - was generated entirely from still photographs. Like the 19th-century cartographers, Debevec and his team derived the precise shapes and contours of the landscape by triangulating the visual information in still photographs. Then they generated 3-D models based on this geometry, but instead of applying computer-generated textures to the models, they wrapped them with photographs of the buildings themselves. The trick worked spectacularly well. Instead of resembling something out of Toy Story, the buildings and the surrounding hills in The Campanile Movie looked absolutely real.

Och här är 1998 Gap "Khaki Swing" annonsen.

    
svaret ges 27.01.2012 13:52
8

Jag tror att den första inspelade användningen av kolletiden var i Kill och döda igen 1981.

Här är en länk till wiki-posten: länk

Här är en sammanfattning av vad wiki säger om det:

Kill and Kill Again is a 1981 South African/American action film notable for being the first live-action film to use the visual effects known as bullet-time. It is a sequel to Kill or Be Killed (1980). Filmed in Sun City, Bophuthatswana, the film has a more tongue in cheek comedy approach than its predecessor.

The bullet-time scene occurs at the end, when Marduk has died and his chief guard is about to kill Dr. Kane while Steve is climbing up the outside of the building they're in. The guard fires his gun (at 1:36:10) and the bullet comes out very slowly and moves across the screen in a recognizable (but low-budget) early version of the famous scene in the Matrix. After ten seconds of the bullet flying across the room, Steve Chase has gotten up the building, gets inside the room, and deflects the bullet with a metal ashtray.

This very low-budget "Bullet-Time-Slice" sequence was achieved very simply, in-camera, with no post-production effects. The first shot of the bullet exiting the barrel of the gun was shot in close-up, with the barrel removed from the frame of the gun locked-off pointing downwards but with the camera also turned on its side, framing the barrel horizontally, but pointing down toward the floor. (When viewed 'upright,' this would then appear to be pointing at the subject in a correct manner.) A bullet, smaller in diameter than the inside of the barrel, was then dropped down through the barrel along with a puff of smoke from a cigarette. The bullet-and-smoke shot was filmed at 120fps to create the desired effect.

    
svaret ges 22.06.2012 00:45