Uppfattningen i Palladium-systemet är täckt av några produkter - Dead Reign , Rifts (Obegränsat utgåva, s. 367), Utöver det övernaturliga ( s. 170 ), Rifter (nr 13, s. 16) och Nightbane ( sid. 66-67 ) är liknande men inte 100% identiska.
@killervp säger, tydligen baserat på Dead Reign ,
Roll on D20. The perception check needs to roll above
Easy: 4+ for loud noises, bright colors, etc.
Moderate: 8+ for normal noises, finding people in well-lit area, etc.
Challenging: 14+ for one noise in a noisy area, finding things in poor light, etc.
Difficult: 17+ for very minor noises, finding things in the dark, etc.
Masterful: 19+ for well-concealed items, finding invisible things, etc.Perception & Skills: Skills such as Prowl, Concealment, etc. add to Perception. + 1 for every 10 points of skill. Use common sense… prowl does not help in discovering a secret door.
Bonuses are from ME or IQ, depending on GM's preference—most use ME with the save vs. Psionics progression table.
@ cmcculloh nämnde Rifts och BtS versioner, som är lite annorlunda :
Perception Table by Difficulty
4+: An Easy Situation or Circumstance, including hastily/poorly hidden items
8+: Moderate, including items hidden without much thought
14+: Challenging, including well-hidden, camouflaged, or masked items, finding things in fog or murky water, or if the searcher is distressed etc.
17+: Difficult, including masterfully hidden items, nearly silent movement, or people lost in a great crowdThe bonus is from the ME table but based on the IQ stat, provided it's 17+.
Rifter och Palladium webbplats fortsätter att hänvisa till de tidigaste uppfattningsreglerna som finns i Nightbane , som säger:
The four difficulty levels are like BtS.
The stat bonus is like BtS: it's from the ME table but based on the IQ stat.
Additionally, it mentions possible OCC/RCC bonuses and + 1 for every character at levels 3, 9, and 15.
Comparing perception against skills such as Prowl, Ambush, and Concealment is treated as a combat roll. The seeker uses the perception bonuses as above. The hider converts their skill into a bonus by dividing their % by 15, rounding down. (So a Prowl at 98% would roll d20 with a +6 bonus.)