What berättelsebågar misslyckas lösningen av äventyrets äventyrsort (som skrivet)?

4

Jag har tagits in som ersättare för att avsluta de senaste 2-3 episoderna av en nästan åtta månaders kampanj av Tomb of Annihilation som sträcker sig över 30 sessioner. (Jag valdes för att upprätthålla kontinuitet eftersom jag är en tidigare spelare med kunskap om sin kampanj.)

Det skulle vara bra att ge slutet en stor känsla av stängning och känna sig episk som om datorerna har gjort någonting viktigt och världen känner igen det.

Det sägs att du kan ge en berättelse en mer tillfredsställande och kraftfull avslutning genom att samtidigt stänga en rad historiabågar i slutet av en historia enligt skribentlärare som Robert Mckee (läraren som inspirerade Fran Walsh och Peter Jackson att skriva om Ringenes Herre .)

Men när man läser ToA är det uppenbart att det finns en mängd osläppta berättelsebågar. Som skrivet känns slutningen lite skarp. Det finns några kommentarer om hur om datorerna räddade ett visst tecken då de får skatten som utlovat och några ord om framtida äventyr, men det handlar om det. Det känns lite oavslutat - som Star Wars: Ett nytt hopp utan tron scenen eller Jedi Return utan scenerna av firandet över de många planeterna. ToA-författarna lämnade en mängd olika bågar för att DM skulle stänga.

Till exempel ...

Syndra is an almost legendary arch-mage in the story that the PCs save but little is mentioned of their final meeting. This feels like a "throne room" opportunity that is being missed.

Det är sagt att det finns hundratals äventyrssidor - och uppenbarligen öppnade författarna en mängd olika bågar, många av dem stängdes och en del var öppen - men det kan vara en utmaning att hitta och komma ihåg att alla bågarna ens har varit en spelare.

Det skulle vara bra att ha en lista över de oslagna historiabågarna så att vi kan som DM skapa scener för att stänga dem alla för att hjälpa till att ge det mer tillfredsställande "Mckee-en" känslan av färdigställande.

Så är frågan, vilka är historiabågarna som öppnas i ToAs historia som fanns i modulen?

Vi letar efter en punktlista med öppnade båghistoriaelement som författarna lämnat obundet eller för vilka författarna inte skisserade scenerna för att stänga dem.

    
uppsättning Praxiteles 16.08.2018 06:47

1 svar

1

Här är oslagna historiabågar vi hittat hittills ...

... tillsammans med några avslutande idéer (pågår) att vi kommer att spela test och uppdatera så andra DM har några grundläggande idéer att förbättra.

Ignorera avsnittet avslutande idéer om du bara vill ha de öppna bågarna.

ÖPPEN ARC:

Ubtao and the Nine Gods --> As Acererak is vanquished or routed, there is little mentioned about how the Nine Gods, who have possessed various PCs, leave their hosts, what they say or how they convey the reward for those who get to keep their special weapons. What is missing is how might DMs close these arcs.

ÖPPEN ARC:

The Airship Crash Survivors --> The PCs found a crashed airship in the jungle. The crew had failing health, no food, and a broken ship. Their story is left unclosed after being saved. DMs can answer the question how does one close this arc in a meaningful way for the players? -->

... STÄLLNING IDEA:

At the end of Lord of the Rings, when it is clear the ring has been destroyed, three eagles are sent to pick up any possible survivors. The eagles find two survivors. One eagle flies back without anyone. Once the soulmonger is destroyed, diviners and others the world over will know resurrection works again. The DM can consider placing that very airship and their crew, taking the risk to fly to the Tomb and waiting outside like the eagles to pull up the battered and bruised PCs. ”We are honored to be here and greet the heroes...” The airship returning to Port Nyanzaru can become the way the PCs see the rest of the impacts that they have had on the world.

ÖPPEN ARC:

The Clone --> A clone of a PC is found beaten and bloodied, tortured by the witches, and deformed but with all the memories of the PC. Andrew Stanton, in "The Clues to a Great Story" says the core principle of great stories is "Make me care." DMS can answer the question, how do we finish the arc of the Clone and make it so the PCs might care? -->

... STÄLLNING IDEA:

The pit-fighter PC who was cloned in our party was creeped out by the Clone. Whereas the rest of the party cared about the abused Clone and actually freed it from its cage. To give the Clone an arc and a chance at gaining the that last PCs empathy, we expect to have the Clone throw himself in front of one of the Soulmonger's tentacles saving his clone "brother" from being thrown in the lava. The Clone will take heavy damage in the lava and be additionally scarred. If he survives the fight he will tell the party he will leave pit-fighting to his...he's unsure what to call his cloned brother...and instead "wants something a bit more peaceful. Maybe run an Inn up in the mountains. If I ever get one, you can always know you are welcome and have a place to stay."

ÖPPEN ARC:

Strawbundle, Clay No-Face, Joho --> The party found children with souls trapped in dolls who are slaves of the witches. The party freed them from witches. DMs can answer this open arc around how does their story end and how to convey it to the PCs?

... STÄLLNING IDEA:

The dolls can ride back with the PCs on the airship, looking down at a world they have never seen - tugging at the legs of the PCs pointing out sights that stun them. The three dolls are a new odd family straight out of a Tim Burton movie that ultimately leave for the world of Fey.

ÖPPEN ARC:

The Monodrone --> In ToA a Monodrone is released into the Prime Material Plane with no clear way to get back to Mechanus. Blinking and in fear, it clung to the edge of the bureau, clicking and whirring unsure what to do around the PCs.

... STÄLLNING IDEA:

--> Our party became quite attached to the Monodrone. "He's a cute little guy." He's been following the players because he is lost. If the PCs freed the Dao who said she will take them anywhere in the multiverse, she can offer to return the Monodrone to Mechanus.

ÖPPEN ARC:

Artus and DragonBait --> Despite being hunted by Storm Giants for the Ring of Winter, these NPCs can ally with the PCs and help them on their quest to defeat the Soulmonger. Yet, little is mentioned how the story finishes and how they finish their alliance and story in a compelling way.

ÖPPEN ARC:

The Frost Giants --> searching for the Ring of Winter, the PCs meet and fight some of them. This has a middle but could use a story arc for their encounter.

... STÄLLNING IDEA:

---> One could close both Artus & Dragonbait and the Frost Giants in a single scene. For example, as the PCs travel across the jungle in an airship, they can see the Frost Giant's longships leaving Chult for now. Artus says, "They are leaving. Maybe they too have friends or family they wonder if can be resurrected." He looks at the ring. "They'll be back."

ÖPPEN ARC:

Undead --> There were tens of thousands of undead wandering across the land, bound, potentially, by Acererak's power. DMs can answer the open story question was there any effect on the land of Chult with Acerak's setback?

... STÄLLNING IDEA:

--> The undead can become temporarily aimless, being torn apart by dinosaurs. Floods of undead are walking into the sea.

ÖPPEN ARC:

Families of the Dead --> Families have been suffering across the world. People gave up hope and buried the dead. Graves are filled with the bodies of the un-resurrectable many which now become resurrectable. How best to show the impact that the PCs have had on the people's lives?

... STÄLLNING IDEA:

--> As the PCs enter the city by airship, they could see grave sites being dug up all over. Priests stand nearby over the exhumed bodies to cast resurrection. People are hugging lost loved ones brought back from the dead.

ÖPPEN ARC:

Syndra ---> This almost legendary arch-mage is suffering a withering death from the SoulMonger. DMs can answer, what is a cinematically effective moment for the PCs to greet her and close the tale? -->

... STÄLLNING IDEA:

Syndra can be on the steps of the temple that resurrected her. All the priests are around her and as the airship lands she greets them and thanks them - kind of like a throne room moment.

ÖPPEN ARC:

Acererak ---> This legendary arch-lich is defeated in his effort to create a new God by the adventurers. The adventure mentions that the Acererak decides to kill the PCs with the most powerful tool he has to wield: time. As an immortal, their lives are a blink in time. He will let them die and haunt their progeny. This is a haunting story moment that would seem a great loss to the story if PCs were deprived of experiencing this realization.

... STÄLLNING IDEA:

---> In the calm of the epilogue, Acererak can deliver his message of dark vengeance to their dreams months later so the PCs realize, the quest to end Acererak has just begun.

    
svaret ges 29.08.2018 08:07