Thorny Entanglement (Advanced Class Guide pg. 196)
School transmutation; Level druid 3, hunter 3, ranger 3, shaman 3,
witch 3
Casting Casting Time 1 standard action
Components V, S, DF
Effect Range long (400 ft. + 40 ft./level)Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Description: This spell functions as entangle, except the plants also grow thorns and can
fling them up to 15 feet. Any creature that moves within 15 feet of
the spell’s area is attacked once on its turn by the animated plants.
The plants use your caster level as their base attack bonus and add
your spellcasting ability score modifier (Intelligence for witches;
Wisdom for druids, rangers, and shamans) to the attack roll. A volley
of thorns counts as a thrown weapon and deals 2d6 points of piercing
damage on a successful hit. A creature that enters the spell’s area or
ends its turn there automatically takes 2d6 points of piercing damage.
och ...
Plant Growth (Core Rulebook pg. 322)
School transmutation; Level druid 3, hunter 3, ranger 3
Casting Casting Time 1 standard action
Components V, S, DF Effect Range see text Target or Area see text
Duration instantaneous Saving Throw none;
Spell Resistance no
Description Plant growth has different effects depending on the
version chosen.
Overgrowth: This effect causes normal vegetation (grasses, briars,
bushes, creepers, thistles, trees, vines, and so on) within long range
(400 feet + 40 feet per caster level) to become thick and overgrown.
The plants entwine to form a thicket or jungle that creatures must
hack or force a way through. Speed drops to 5 feet, or 10 feet for
Large or larger creatures. The area must have brush and trees in it
for this spell to take effect. If this spell is cast on an area that
is already affected by any spell or effect that enhances plants, such
as entangle or wall of thorns, any DC involved with these spells is
increased by 4. This bonus is granted for 1 day after the casting of
plant growth.
At your option, the area can be a 100-foot-radius circle, a
150-foot-radius semicircle, or a 200-foot-radius quarter circle.
Om en Druid kastar dessa 2 stavning i samma område betyder det att spara DC för Thorny Entanglement höjs med 4 OCH området inom den och runt kommer att minska rörelsen av alla tecken till 5 fot, vilket innebär att även om karaktären passerar sitt sparande kasta för att inte komma ihop, skulle de bara kunna flytta 5 meter i Thorny 40 fotradioerna !?