Denna klass är ganska kraftfull; Det är definitivt ett försök att göra en uppgift faktiskt fortsätt med kraften i de (mycket kraftfulla) förväntade inmatningsklasserna. I synnerhet är Perfect Inscription ganska tvivelaktigt; Det kan eventuellt gå på tåren på mycket svagare klasser, men jag tror att ökningen av stavningsnivå kommer att förhindra det för det mesta.
Jag kommer att inkludera några författares anteckningar / kommentarer mitt i detta, genom att släppa ut citatlådan. Om de kommer iväg kan du använda redigeringshistoriken för att se versionen av detta innan jag lagt till dem.
Artifex Goetia
Knowledge is power. Knowledge is magic, and ritual, and prayer, and power. As an artifex goetia, you have that fundamental knowledge: power is power. Form is of little concern, so long as you can command it. You’ll study dark grimoires, tomes of forbidden magic, artifacts locked away, deemed too dangerous for mortal minds. You’ll call upon the ancient ones, gods of mystery and eternity, and through the rites that bind and the lines that find, you will have them to do your bidding.
You may lay this power at the feet of your own divine patron, or claim it for yourself. The deeds wrought with this power may be great and they may be terrible. But all will be written down in your book, bound within its pages, to be read out and called upon at your need.
Fluffen är ganska enkel och okomplicerad, med en liten hänvisning till Order of the Stick s Xykon. Det är lite grimdark, men då är arkivisten också, vad med att vara från Heroes of Horror och ha en klassfunktion som heter Dark Knowledge. Jag uttryckligen och avsiktligt tillät artifex att använda dessa mörka krafter för det godas ändamål.
Förresten är namnet en hänvisning till Ars Goetia , en del av Salomons mindre nyckel , förmodligen den mest kända ockulta boken. Det beskriver, eller påstås att beskriva, hur man samlar och förhandlar med 72 demoner; Dessa demoner tillhandahöll faktiskt namnen på den överväldigande majoriteten av kvarnen från Tome of Magic , och Aleister Crowleys utgåva ger sälarna för alla WotC-publicerade resterna (några av online / Dragon resterna använder originalförseglingar).
Becoming an Artifex Goetia
To become an artifex goetia, you must be so adept at the arcane and sacred sigils that all magic can be reduced, for you, to diagrams and text, trapped inside a book.
Prerequisites:
- Ability to cast 1st-level arcane spells from a spellbook.
- Ability to cast 1st-level divine spells from a prayerbook.
- Ability to cast 2nd-level spells.
- Knowledge (arcana) 7 ranks, Knowledge (religion) 7 ranks.
- Knowledge Devotion feat, Scribe Scroll feat
Jag slogs på att kräva kunskapshandling (och därmed funktionen Dark Knowledge (devotion) nedanför), eftersom det är lite irriterande att ha än en annan krav på en redan svårt inträde, plus det gör klassen beroende av Komplett mästare . Jag kan komma tillbaka till detta och lägga till en anpassning som inte kräver det, speciellt om det begärs.
I annat fall följer detta cue av ultimata magus i att tillåta inträde med endast 1 nivå på ena sidan. Till skillnad från den ultimata magusen kan det i detta fall vara endera sidan. Så arkivist 3 / guiden 1 eller arkivist 1 / guiden 3 är den förväntade inmatningen.
Class Features of an Artifex Goetia
\begin{array}{c|r|r|r|r|l}\text{Level} & \text{BAB} & \text{Fort} & \text{Ref} & \text{Will} & \text{Special} & \text{Spellcasting} \ \hline \text{1st} & +0 & +0 & +0 & +2 & \text{Dark knowledge (devotion)}, & \text{+1 level of both} \ & & & & & \quad read\ magic, secret\ page & \ \text{2nd} & +1 & +0 & +0 & +3 & \text{Familiar book} & \text{+1 level of lower-level} \ \text{3rd} & +1 & +1 & +1 & +3 & \text{Lore mastery} & \text{+1 level of both} \ \text{4th} & +2 & +1 & +1 & +4 & & \text{+1 level of both} \ \text{5th} & +2 & +1 & +2 & +4 & \text{Incorruptible study} & \text{+1 level of both} \ \text{6th} & +3 & +2 & +2 & +5 & \text{Dark knowledge} & \text{+1 level of both} \ & & & & & \quad\text{(vulnerability)} & \ \text{7th} & +3 & +2 & +2 & +5 & & \text{+1 level of both} \ \text{8th} & +4 & +2 & +2 & +6 & \text{Bonus feat} & \text{+1 level of both} \ \text{9th} & +4 & +3 & +3 & +6 & & \text{+1 level of both} \ \text{10th} & +5 & +3 & +3 & +7 & \text{Perfect inscription} & \text{+1 level of both} \ \end{array}
Weapon and Armor Proficiency – You gain no new proficiency in any weapons or armor.
Spellcasting – At each level except 2nd, your spellcasting improves as if you had gained a level in any class that casts arcane spells from a spellbook, and also gained a level in any class that casts divine spells from a prayerbook. Thus, your caster level and spells per day for these classes increase, and you may scribe any free spells that class would have gained. You do not, however, gain any other benefit that a level in either of these classes would have gained. If you have more than one class that casts arcane spells from a spellbook, or more than one class that casts divine spells from a prayerbook, you must choose one for each category.
At 2nd level, however, you gain these benefits from only one category, arcane or divine. If you can cast higher-level arcane spells than you can divine spells, your divine spellcasting improves as above. If you cast higher-level divine spells than arcane spells, your arcane spellcasting improves as above. If your highest spell levels are the same for both arcane and divine spellcasting, your spellcasting in the class with the lowest caster level improves as above. If the caster levels are equal too, then you may choose arcane or divine.
Återigen, en annan cue från ultimata magus, på att förlora en annan nivå i klassen. Jag gjorde reglerna för att döma "lägsta nivå" en svårare att undvika, för jag tycker att den här klassen är lite kraftigare än ultimata magus. Jag förlorar emellertid inte mer nivåer, för utan att du kan styra vilken sida ultimata magus går framåt, kommer att förlora fler nivåer vara mycket smärtsamt.
Dark Knowledge – Your class level stacks with archivist class levels for the purpose of the number of times per day you may use Dark Knowledge. If you have no archivist levels, simply use your class level for this purpose (i.e. 3/day + 1/day for every three class levels).
Devotion – You share your devotion to knowledge with an ally, allowing that ally to better understand their foes’ intentions. One ally gains your bonuses from Knowledge Devotion for the affected creatures for one round. If you succeed on the check by 10 or more, you may grant these bonuses to two allies, or you may grant them to one ally for two rounds. If you succeed on the check for 20 or more, you may grant the bonus to three allies, or to one ally for three rounds, or to one ally for two rounds and to two other allies for one round.
Vulnerability – You indicate the vulnerabilities of your foes, allowing your allies to ignore some of their defenses. Your allies within 60 ft. treat all saving throw DCs as being having a +1 bonus when affecting the identified creatures, and they ignore any damage reduction, regeneration, or spell resistance the target may have had (but not the spell immunity of, for example, golems). These benefits last for three rounds.
Read Magic Su – You are continuously under the effects of read magic, allowing you to always read magic spells.
Secret Page – You may prepare the secret page spell, as a 3rd-level spell, without needing to have it written down ahead of time. This works the same as a wizard preparing the read magic spell. You may do so with any class you have capable of preparing 3rd-level spells.
Familiar Book – Using magic similar to that which binds a familiar, you can craft special books similar to a prayerbook or spellbook. To do so, you need a spellbook or prayerbook, plus 6,000 gp worth of other materials. The process takes seven days, working eight hours a day, and requires the expenditure of a prepared secret page spell each day you work on the book. The seven days need not be consecutive. This is an item-creation process.
The familiar book becomes an intelligent item that actively protects the spells you have found and scribed within it. It contains any spells that the book you started with contained, and you can scribe arcane or divine spells within the familiar book. It counts as both a prayerbook and a spellbook for any effect that cares. See The Artifex Goetia’s Familiar Book, below, for more information.
You may create multiple familiar books, and you may create a familiar book even if you already have a familiar.
Lore Mastery Ex – At 3rd level, you gain a +2 bonus to Decipher Script checks and to the checks of any one Knowledge skill. These bonuses do not stack with any bonuses due to the Lore Mastery feature of other classes; instead, choose a new Knowledge skill to apply the bonus to.
Incorruptible Study – As a 5th-level artifex goetia, you are never trigger the effects of magic, curses, and so on that are triggered by reading. Thus, for example, you are immune to the effects of a glyph of warding, sepia snake sigil, or symbol of insanity. You do not trigger explosive runes, but if someone else does while you are within range, you are damaged by the blast. You furthermore are never corrupted, tainted, or driven mad by what you read or learn; knowledge can never hurt you.
Bonus Feat – At 8th level, you gain a bonus feat. This feat may be any one that an archivist or wizard could have chosen as a bonus feat.
Perfect Inscription – You may write down any sort of magic you come across, no matter how unusual, and then prepare it as a spell.
If the magic is a spell that you could normally scribe, you scribe it as normal and this class feature has no effect.
If the magic is a spell that you couldn’t normally scribe (including divine spells you could scribe as arcane or arcane spells you could scribe as divine), but is still arcane or divine in origin, you scribe it as an arcane or divine spell, as appropriate. If it is neither arcane nor divine, you can scribe it such that it may be prepared by either your arcane spellcasting class or your divine spellcasting class.
If the magic is not a spell, but is divided into levels like spells (e.g. infusions, maneuvers, mysteries, vestiges), you may treat it as a spell that is neither arcane nor divine.
The magic’s spell level, regardless of whether or not it is actually a spell, is its level for the class you are getting it from, plus 10 − the highest level of magic that class is capable of. Thus, a 3rd-level bard spell (assuming you are not a bard) would count as a 7th-level spell for you (bards have a maximum of 6th-level spells, so 10 − 6 is 4, plus 3 for a 3rd-level spell).
You use the caster level of the spellcasting class in whose spell slot you have prepared the magic as the level (meldshaping level, effective binder level, initiator level, etc.) used for the effect.
In all cases, there are two ways of scribing: from a source in which the spell has been transcribed, like a scroll, or from a practitioner who can use the magic in question, who must work with you during the scribing process. Many magics cannot be written down, however, leaving only the latter option.
Particular forms of magic have special rules, as follows:
Expanded Psionics Handbook
- When you “cast” psionic powers from a spell slot higher than the minimum you need, it is augmented by 2 power points for every spell level higher than the minimum.
Tome of Magic
Vestige pacts prepared as spells may be “cast” by going through the usual pact-making process. They only last for 10 minutes per level once the ritual is complete, however, and you may have only one pact prepared at a time.
You do not ever treat mysteries as spell-like or supernatural abilities; you always cast them as spells.
You do not gain any free or bonus ranks in Truenaming, so most utterances are of minimal use to you unless you specifically take ranks in it.
Tome of Battle
- Martial maneuvers you prepare are “cast” as if the prepared maneuver were a martial script of the maneuver. You may prepare multiple copies of the same maneuver, but you cannot activate it more than once in the same encounter.
Magic of Incarnum
- When you prepare a soulmeld as a spell, you must choose which chakra it is prepared for. Merely preparing it causes it to occupy that chakra, just the same as if you had shaped (but not bound) a soulmeld there. This means you cannot prepare two soulmelds for the same chakra, though you may prepare multiple copies of the same soulmeld.
- Casting the soulmeld causes it to be shaped to its chakra, granting its basic effect and allowing you to invest essentia in it, for 1 minute.
- The soulmeld can be bound to its chakra for the same minute so long as it is cast from a spell slot of sufficient level, as follows: 2nd: Crown, 3rd: Hands or Feet, 5th: Arms, Brow, or Shoulders, 7th: Throat or Waist, 9th: Heart. You cannot bind it if you have a magic item in that slot.
Den här funktionen berör mig. Det ger dig tillgång till en ton av effekter, och möjligen kan du göra andra klasser, som är svagare än arkiv eller trollkarl, ganska meningslösa när du får stjäla sina få unika trick. Ändå kommer den stora ökningen av effektiv spellnivå och olika andra begränsningar förhoppningsvis att göra det till en mycket svårare funktion att använda, en som ser mer applikation på en fluffnivå än effektnivån.
The Artifex Goetia’s Familiar Book
A familiar book is an intelligent item. It behaves as a blessed book for the purposes of inscribing spells within. It has HP equal to its master, hardness equal to 5× its master’s artifex goetia class level, and resistance to all energy damage equal to 3× its master’s artifex goetia class level. It also gains more benefits based on its master’s artifex goetia class level.
\begin{array}{c|c|c|l|l|l} \text{Level} & \text{Int} & \text{Wis} & \text{Communication} & \text{Capabilities} & \text{Senses} \ \hline \text{2nd} & 13 & 13 & \text{Empathy}^1 & Secret\ page & 60 \text{ft. vision and hearing} \ \text{3rd} & 13 & 13 & \text{Empathy}^1 & & 60 \text{ft. vision and hearing} \ \text{4th} & 14 & 14 & \text{Speech}^2 & Remote\ viewing & 120 \text{ft. vision and hearing} \ \text{5th} & 15 & 15 & \text{Speech}^2 & & 60 \text{ft. darkvision and hearing} \ \text{6th} & 16 & 16 & \text{Speech}^2 & \text{Shared notes} & 60 \text{ft. darkvision and hearing} \ \text{7th} & 16 & 16 & \text{Speech}^2 & & 60 \text{ft. darkvision and hearing} \ \text{8th} & 17 & 17 & \text{Speech, telepathy}^3 & \text{Indestructable} & 120 \text{ft. darkvision} \ & & & & & \quad\text{and hearing} \ \text{9th} & 18 & 18 & \text{Speech, telepathy}^{3, 4} & & 120 \text{ft. darkvision,} \ & & & & & \quad\text{blindsense, and hearing} \ \text{10th} & 19 & 19 & \text{Speech, telepathy}^{3, 4} & Return & 120 \text{ft. darkvision,} \ & & & & & \quad\text{blindsense, and hearing} \ \end{array}
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus, and can read any languages it can speak. It can communicate telepathically with its master.
3 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.
4 The item can read all languages as well as use read magic.
Dessa saker kommer direkt från de intelligenta objektreglerna, bortsett från möjligheterna.
Secret Page Su – The familiar book automatically uses secret page, as the spell, to hide the magic contained within it from anyone but its master.
Remote Viewing Su – The familiar book’s master may, at will, concentrate and view the book’s surroundings, seeing whatever the book can sense. This may be done at any range, and for as long as the master continues to concentrate, provided the master and the book are on the same plane. This is a scrying effect.
Shared Notes Su – Using any of his familiar books, the master may prepare any spell inscribed in any other familiar book he has created that still exists. For each spell not in the familiar books he has before him, however, spell preparation takes an additional 10 minutes per level of the spell.
Det verkar typiskt besvärligt; Jag överväger att ändra den så att du bara har en känd bok, men den har oändliga sidor. Tankar på det skulle uppskattas.
Indestructable – At this point, a familiar book is astoundingly difficult to destroy. Only effects capable of destroying a major artifact can destroy the familiar book.
Det här är inte lika bra en beskrivning som jag skulle vilja att den skulle vara. Beskrivningen av större artefakter säger att varje större artefakt borde ha ett enda, specifikt sätt att förstöra det; den välbekanta boken gör det inte. Det sägs att vissa kraftfulla stavar ger sätt att förstöra artefakter, vilket är vad jag ska göra här. Det skulle ta en mycket för att få en 17: e nivåguiden att kasta disjunction på boken, särskilt med tanke på den frestande möjligheten att man kunde övertyga boken så att han kunde använda kraft som finns där.
Return Su – At will, as a standard action, the familiar book’s master may call it to him. This is a Conjuration (calling) effect, and works at any disatance and even across planes.
Den här boken är alldeles för viktig för att den ska bli trivialt taget. Samtalseffekter kan blockeras, men det kräver åtminstone att någon som stjäl boken får den till en plats som blockerar dem innan guiden konstaterar att den saknas.