Ska tecken behöva göra en check för att använda saker som till exempel Knoppens knopp , eller kan någon använda dem?
avsnittet Magic Items på Wondrous Items under rubriken Aktivering säger
Wondrous items are usually use-activated or activated by a command word, but details vary from item to item.
Command Word: If the activation is on command or if no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.
A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some nonsensical word, or a word or phrase from an ancient language. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.
Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved, carved, or built into the item, or the item might bear a clue to the command word.
The Knowledge (arcana) and Knowledge (history) skills can be useful in identifying command words or deciphering clues regarding them. In such cases, a successful DC 30 check is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide a clue. The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified.
Även dold i avsnittet om intelligenta underbara föremål, säger spelet att även ett icke-intelligent wondrous föremål har 30% chans att
Something (a design, inscription, or the like) provides a clue to [an item's] function (or if the item is command word-activated, that it has the command word or words written on it).
Således om innehavarens ägare känner till kommandot ordet, kan innehavaren vidta en standardåtgärd för att anställa det underbara objektet.
Vidare kan en varelse kan använda färdigheten Använd Magic Device ( DC 25) för att blindt aktivera ett kommandoordsaktiverat magiskt objekt som han inte känner till kommandot.
Det är dock möjligt att det underbara objektet kan vara lättare att använda än det eftersom vissa är
Use-Activated: This type of item merely has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.
Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character's possession (meaning on her person). However, some items made for wearing must still be activated. Although this activation sometimes requires a command word (see above), usually it means mentally willing the activation. The description of an item states whether a command word is needed in such a case.
Det här är Pathfinder , så undantag kommer existera som vilka varelser som kan använda vissa objekt, men dessa undantag kommer antingen anges i objektets beskrivning eller ange en annan aktiveringsmetod. rep av knutar är inte ett undantag, som fungerar som det gör "vid kommandot", en vanlig åtgärd.
Läs andra frågor om taggar pathfinder Kärlek och kompatibilitet Skor Gear 12 Stjärntecken Grunderna