Den här klassen använder informationen som finns i Unearthed Arcana om att ändra klasser .
Premissen
Jag ville göra en necromancer-klass som fokuserar ganska kraftigt på dödsmagi, men trollkarlen, trollkarlen och prästkarlen passade inte riktigt bra. Så jag gjorde lite forskning och har kastat ihop en enkel klass som jag hoppas inte är trasig. Jag letar efter hjälp med att plocka hål i den här klassen och skälen till att det skulle bli övermanat som kan ha kommit undan mig.
Referenser (denna klass drar förmågor på nivåer från följande områden):
Cleric Death Domain: DMG s. 96 - betecknad med (C)
Wizard Necromancy Arcane Tradition: PHB. s. 118-119 - betecknad med (W)
The Necromancer
As a necromancer, you gain the following class features.
Hit Points
- Hit Dice: 1d6 per necromancer level
- Hit Points at 1st Level: 6 + your Constitution modifier
- Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per necromancer level after 1st
Proficiencies
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools: None
- Saving Throws: Intelligence, Constitution
- Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Spellcasting - All of the spellcasting portion (spell slots, copying spells, spells prepared, etc) of the wizard class applies to this class. This class gains additional features as listed below.
Ability Score Improvements follow the Wizard tree (4th, 8th, 12th, 16th and 19th level).
Level 1 - You gain some of the features associated with the Cleric Death Domain (Reaper, level 1 Death Domain spells). The spells are added to your spellbook and must be prepared in order to be used (unlike cleric domain spells).
Level 2 - You gain Grim Harvest (W)
Level 3 - Gain the Death Domain level 3 spells (C) instead of being able to choose 2 new spells.
Level 5 - Gain the Death Domain level 5 spells (C) instead of being able to choose 2 new spells.
Level 6 - You gain Undead Thralls (W)
Level 7 - Gain the Death Domain level 7 spells (C) instead of being able to choose 2 new spells.
Level 9 - Gain the Death Domain level 9 spells (C) instead of being able to choose 2 new spells.
Level 10 - You gain Inured to Undeath (W)
Level 14 - You gain Command Undead (W)
Level 17 - You gain Improved Reaper (C)
Level 20 Lichborne - At level 20 you have uncovered an ancient secret long forgotten by those who seek lichdom. If you perform a ritual for 1 hour with a creature on an alter, you can transfer your soul into this vessel. This creature retains all of it's stats and abilities (so you adopt all of them), but is raised as an undead version of itself in addition. This version does not need sleep, food, doesn't need to breath, uses the aid of magic to fly if it had wings in life, and is vulnerable to radiant damage and can be turned by turn undead. (This is similar in function to True Polymorph, but is used as a ritual instead, and comes with the caveat of being undead.)
Är det här ett praktiskt och kortfattat exempel på att använda riktlinjerna i ovanstående artikel i Unearthed Arcana's Modifying Classes? Om inte, vad missade jag eller vad ska ändras för att överensstämma med riktlinjerna mer exakt?