Efter att ha väntat i nästan en månad börjar jag detta självsvar med ett uttalande från GRRM, som citeras från Så talar Martin, post för 29 april 1999 :
It was not so much a question of some king changing the rules, as you venture, as it was of the rules themselves being very variable. Medieval tourneys were never governed by a single set of rules or rulesmakers, like NCAA football or major league baseball or even (shudder) boxing. In essence, every tourney had its own rules. The lord or king who was staging the event would usually choose the format of the tournament in the broadest sense, and then appoint a "master of the games" to run the event and make all the "fine print" decisions.
I samma uttalande sa Martin detta om Tourney of Kingslanding av Robert Baratheon:
Of the ones so far... well, the Hand's tourney at King's Landing was put together hastily, on Robert's whim, and so was relatively small, which allowed the single-elimination tilting format, which your opponents are chosen simply by the luck of the draw, and only one champion remains at the end. I also used the free-for-all last-man-standing style of melee, which did not exist in the real world so far as I know (melees were mock battles fought by teams), but which I thought offered juicy possibilities for a fantasy book.
Nu för att svara på frågan:
Jag kommer att avsluta detta svar med ett annat citat från GRRM:
As to your questions regarding the participation or non-participation of sellswords, squires, freeriders and the like, again, I don't see that as the difference as being chronological so much as geographic. The Reach is the heart of the chivalric tradition in the Seven Kingdoms, the place where knighthood is most universally esteemed, and therefore the place where the master of the games is most likely to devise and apply stringent rules. In Dorne and Storm's End and the riverlands and the Vale, things are perhaps a little less strict, and north of the Neck where the old gods still reign and knights are rare, they make up their own rules as they go along.